Author: Verse

Looking for a Challenge, Found a Disappointment

I find it odd to be writing about The Elder Scrolls Online after having not played it for some months. It sticks in my mind though, as the game feels like home in a lot of ways. I love the world and how the controls feel as you move around it. I even enjoy the questing at times, despite how simplistic the characterization can often be. Mostly though, it is just a vibe and I will probably be back sooner rather than later.

That all being said, there is some heavy salt to it for me as well. Update 45 has just released and while there are some nice changes, like finally making the map readable and boosting mounts, it feels also like an affirmation that I see things differently.

Broken Combat

Light and heavy attack weaving is not fun, if only as a consequence of animation canceling. Mixing in light attacks between other, more grand abilities, is a neat thing!

However, animation canceling to do so is very very not-fun. What is worse, is this was not originally an intended aspect of combat. Zenimax Online Studios has just decided to leave it in for over ten years, and build the game around it. So now you get this silly thing where your characters grand spell-slinging gestures get stopped as soon as it starts. This is all so that we can break another aspect of the game that I will talk about next.

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Alien Romulus (2024) 3.5/5

Alien Romulus is ahead of the third, fourth, fifth, and sixth films purely by not being upsetting. There is probably reason to be upset for some, in fact I am sure of it, but not for me.

The cast are doing well with what they are given, even if some side characters feel purely like stand-ins setup to die and little else. Everyone has the benefit though of not being asked to say or do stupid things compared to prior films in the series.

There is a scene I would strongly like to change. I’ll stay vague, but it uses a piece of dialogue that is famous from the third film and it should have just stuck to using half of the line to feel more honest to the new character. As well, there are two instances of face-to-face with an alien that lasts some seconds too long. The film could do with some more immediacy to the dangers within it.

My final hope is that the Weyland Corporation is shown a little differently next time. Aliens (Alien 2) showed the Corporation as unpleasant as ever, but I did not have the sense that they could casually double workloads. The mustache twirling takes away from the tangible evil of the corporation, done better even in the franchises lesser films.

All that having been said, I like Rain and Andy. I actually am open to seeing more of these two if that is the direction it goes. Andy is inherently interesting and Rain is flawed and could become more compelling. More importantly, both actors were enjoyable to watch. I may even be tempted to get the Rain skin in Dead by Daylight at some point, if only though because Ripley does not look like Ripley.

Overall, I feel this is the most honest Alien sequel since the first two. Is it perfect? Definitely not. Is it even amazing? Not really. However, it didn’t offend me in any glaring ways and that is the most that I can say about an Alien movie in a long time.

The Knick: Season 1 and 1/2 of Season 2 (2014-2015) 3/5

The Knick is treated to an excellent cast and some incredible direction leads to scenery that is captured in fantastic ways. However, I couldn’t bring myself to finish the series even after so much time invested. It was just sitting there, and I did not want to look at it.

There is an interest in the first season that is inherent. Seeing medicine in a period of time and without reservations is compelling. The drug fueled medicine feels unique, even in a world where House exists. Clive Owen, the shows center-focused lead, is both awful and endearing as he threatens to sew a nurses mouth shut. None of the other cast members are slouching either.

Still though, season 2 just was not the same for me. The concerns of the show seemed to have changed and my interest went with it. I think I deserve credit for sticking it out, I believe, a good five or six episodes before sort of wandering off. I had the time, but I just did not want anymore. Perhaps if it were sewn as tightly as the first season.

The Deep House (2021) 1.5/5

It is actually very shallow. After watching the flick, a quick search showed that the leads are as follows: someone who primarily identifies as a model and Jagger’s son. She does a serviceable job. He does something else. I really needed to know why he seemed so out of place, and that explains it enough for me.

What is worse, is the wastefulness of the setting. The movie initially holds some promise. How exciting is it to do a haunted house film underwater? That is a great idea! So why then is the whole house experience cliche after cliche! It is absurd because the setting actually works and the film stands a little taller despite what may have been a smaller budget, and yet it inflicts self-wound after self-wound while trying its best to sap out any originality that held promise.

Also, why are the only two characters for the majority of the movie constantly calling out to each other by name? Even underwater, wired directly to one another, they constantly speak to each other in this weird way. You would think that they had just met, not that they were partners.

I’m mostly just frustrated after watching The Deep House. A great idea does not make a film alone, and the execution here just is not it. Not the direction, not the script, and the cast is tied down. The movie is haunted.

Creature Commandos: Season 1 (2024) 4/5

Creature Commandos

The major plot points do not shock or surprise in Creature Commandos, but the journey is fun nonetheless. If you are familiar with James Gunn’s recent works, then you will know what to expect here. The lovable weirdos prove themselves to be lovable once again through his careful telling.

I think if the show had a bit more time with characters, it could go even a bit further. Some back stories do feel a little rushed and one feels a bit inappropriately placed. However, it speaks to the quality of the show that wishing for mostly more is a complaint. The attention to details in mannerisms from the script to the animation are to be applauded.

There is a lot of stand out work in the voice acting as well. Sean Gunn is a joy as G.I. Robot and once again as Weasel, Shohreh Aghdashloo shows up briefly as a Madam, Alan Tudyk is magnificent as Doctor Phosphorus, really nobody phones it in. I think David Harbour is probably the only character, as Frankenstein, that it was a little tougher for me to not hear the actor instead of the character. I get it though, Gunn wants to cast characters who can also fill in as live action versions of their characters and I would be on board seeing Harbour treated to a muscle suit in a good movie this time.

I hope Gunn can figure out a way to keep the outlandish and the weirdos functional in a mainstream way, because this gave me hope for vibing with comic book movies again.

The Narcissism of Small Differences: The Distractions in Games

Twelve years ago I watched Adam Sessler talk about the necessity of throwing away all of his physical game cases. He had a phrase that stuck with me ever since, the “fetishization of minutia.” Sessler spoke of how games emphasizing special editions and unique DLC take away from the cultural conversations around games. Ultimately, he expressed that he felt everyone was being manipulated and missing the experience of just playing our games and not focusing on hypersensitivities.

I’m no saint speaking from a podium of purity. A couple of years ago, I was begrudgingly all in on the predatory Crown Store in The Elder Scrolls Online. I was played and felt awful for having participated in a part of what is an otherwise lovely game. I am not unsympathetic to appreciating the desire or hyper focus on wanting something. I have a shelf of unopened board games that knows this too well.

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I Waited to Play Sons of the Forest

Authors Note on January 16th, 2025: It appears there is life. The game has gotten a sizable number of fixes applied to it and raft structures have made an appearance. I’m going to leave the rest of the post as is for posterity. I will add that I have softened on the game after this. I do think communicating more updates were coming would have helped.

Original Post:

The original game, The Forest, gave me a ton of positive memories. Steam says I played it just shy of 60 hours, and I can say that I thought it felt like more because I was sucked in for a while. The game exuded horror and the survival elements felt like an ingrained challenge. Last year Realeo got me a copy of Sons of the Forest as a gift, but I wanted to wait until early access was over. Well it is over, sort of.

Sons of the Forest does not feel like the game I was hoping for next. I’m only about 15 hours in so far, but it is extremely apparent that the game is incomplete. With the last small hotfix coming 200 days ago, I do not think the game is going to see any more attention and that is a shame. The bones are still the same game, to a fault. However, balance and lack of growth hold Sons of the Forest back.

From the opening, you are treated to another flight-start but without the emotional investment delivered. Much like the first game, you collect resources and build a base of sorts, but this time you have an AI companion. Kelvin is this adorable fellow who you communicate to via written exchanges that are often ignored. You see, Kelvin has a singular brain cell. I won’t say too much more, but Kelvin is not the only friend you can meet but there are no more brain cells and so it is shared amongst them.

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Silent Night (2021) 2.5/5

Silent Night is a dark holiday drama that throws comedy, apocalyptic tones, and moral themes into a blender. The idea of the movie is interesting, and the cast is here for it, but the inconsistencies in how it is all dealt out—like how some characters get so little development—are what hold the movie back from being any sort of Christmas contender.

Some more commitment to being darkly humored, or to the melodrama it wants to be, would go a long way toward fully appreciating this English countryside slow-caper. The cast is not slouching, as I genuinely wanted to see more from some, but they never quite go far enough.

On the note of dialogue, abundance of expletives do little to fill the rooms here and it doesn’t really convey what I think was intended — a world that is ending, with societal shackles dropped. Especially when the movie flip-flops between the humor of maintaining a clean household and being nonchalant because, well, end of the world.

The staging, the aforementioned English countryside, holds a lot of opportunity but is little more than a place where the movie happens to occur. Silent Night never feels like it takes full advantage of what it has. The initial reveals of the where, who, and what are legitimately interest! This makes it all the more unfortunate that, in the end, the movie feels wasteful. So much promise meets an unfortunate ending that, in the final act, feels forced and sadly unsurprising.