Twelve years ago I watched Adam Sessler talk about the necessity of throwing away all of his physical game cases. He had a phrase that stuck with me ever since, the “fetishization of minutia.” Sessler spoke of how games emphasizing special editions and unique DLC take away from the cultural conversations around games. Ultimately, he expressed that he felt everyone was being manipulated and missing the experience of just playing our games and not focusing on hypersensitivities.
I’m no saint speaking from a podium of purity. A couple of years ago, I was begrudgingly all in on the predatory Crown Store in The Elder Scrolls Online. I was played and felt awful for having participated in a part of what is an otherwise lovely game. I am not unsympathetic to appreciating the desire or hyper focus on wanting something. I have a shelf of unopened board games that knows this too well.