I find it odd to be writing about The Elder Scrolls Online after having not played it for some months. It sticks in my mind though, as the game feels like home in a lot of ways. I love the world and how the controls feel as you move around it. I even enjoy the questing at times, despite how simplistic the characterization can often be. Mostly though, it is just a vibe and I will probably be back sooner rather than later.
That all being said, there is some heavy salt to it for me as well. Update 45 has just released and while there are some nice changes, like finally making the map readable and boosting mounts, it feels also like an affirmation that I see things differently.
Broken Combat
Light and heavy attack weaving is not fun, if only as a consequence of animation canceling. Mixing in light attacks between other, more grand abilities, is a neat thing!
However, animation canceling to do so is very very not-fun. What is worse, is this was not originally an intended aspect of combat. Zenimax Online Studios has just decided to leave it in for over ten years, and build the game around it. So now you get this silly thing where your characters grand spell-slinging gestures get stopped as soon as it starts. This is all so that we can break another aspect of the game that I will talk about next.