Every so often I play a game that touches something new inside of me and gets me hyped about games all over again. I know that once it happens, I won’t get it in the same way again.
It Takes Two has reached inside of me and grabbed hold of a mix of wonderment and concern. It is mechanically diverse, emotionally gigantic, and overwhelmingly good vibes.
The game only plays as a two player experience, so a partner is mandatory. I think it would be easy to call forced cooperation brave on the part of the developers but I think it was the only choice for the game they wanted to make. I cannot imagine this game being what it is without the two in It Takes Two, and no NPC could fill the space where the party of two are reading each other just as much as the game.
My journey is not yet done, I have not finished the game. It has become our regular meetup a few times a week, my player-two and I, to see what May and Cody will do next. They still have a lot to learn, and so do we.
Welcome
Welcome, dear guest, to Verse and Vermin. I did not want my first post to be just an introduction but an acknowledgement also feels polite. This is my corner where I mix interest and imagination, a bit of what you have read already. If your eyes find anything to like, I hope that you will stick around and say hello. If you yourself have a blog, please share it here.
Thank you, and I hope you have a delightful day.